I teach students the tools and techniques to objectively communicate and justify their designs using research.
'User Experience Design for Games' combines my academic knowledge as a Game Designer with my first-hand experience as a User Experience Professional by teaching students how applying the UX process to a game's Head's Up Display improves the communication taking place between a system and a user.
Identify where gaps in the game’s User Interface exist and what can be improved upon.
Conduct UX Research by:
· Analyzing the players
· Breaking down the current UI
· Learning the requirements of the designer & system