Combat Designer, Producer, & FX Artist
ZOG the Robot
May 2012 - June 2013
The one-armed damaged robot, ZOG, is our 20+ team attempt at creating an action game 'vertical slice.'
Have you ever tried organizing a communication, delivery or meeting schedule for 20+ college students?
It was a necessary responsibility that allowed me the leadership opportunity to design, implement, and balance a complex combat system. Through many sleepless nights, I also worked on various visual effects including slow-down, camera shake, and distortions for one purpose; to make you, the player, feel awesome.
Cadence Combat System Design Documentation
Jamie Griesemer, Gameplay Design Lead for the Halo franchise, gave a talk called Design in Detail. Here he presented the idea of Cadence as a component of Flow Theory. Curious about this, I designed the combat system to explore this idea and tuned it using extensive play of Darksiders, Warhammer 40K: Space Marine, and Castlevania: Lords of Shadow.
ZOG the Robot Trailer
ZOG the Robot - Combat Design Explained
![ZOGScreenshot1.png](https://images.squarespace-cdn.com/content/v1/55146a60e4b0cc915217633e/1427413005380-KTT6OZGXIG1OGO6DL1RS/ZOGScreenshot1.png)
![ZOGScreenshot6.png](https://images.squarespace-cdn.com/content/v1/55146a60e4b0cc915217633e/1427413013450-1QFQ9O438N7D2GUEXLQT/ZOGScreenshot6.png)
![ZOGScreenshot3.png](https://images.squarespace-cdn.com/content/v1/55146a60e4b0cc915217633e/1428510588200-XDD5TW5IZ79XX8VNI0PD/ZOGScreenshot3.png)
![ZOGScreenshot9.png](https://images.squarespace-cdn.com/content/v1/55146a60e4b0cc915217633e/1427413019456-8PSM7577EL4XIQKGUT8J/ZOGScreenshot9.png)
![ZOGScreenshot10.png](https://images.squarespace-cdn.com/content/v1/55146a60e4b0cc915217633e/1427413023134-QFYUCLJGDIZJK9XTOTZQ/ZOGScreenshot10.png)